Wednesday
Thursday
The aim of the 2nd annual North American Game-On Conference (GameOn'NA 2006) is to bring together academics, researchers and games people from North America in order to exchange ideas on higher-level concepts that contribute to the field of computer gaming research.
The conference will cover two core tracks:
Artificial Intelligence, Physics and Simulation
A number of peripheral tracks:
Graphics Simulation and Techniques
Facial, Avatar, NPC, 3D in Game Animation
AI and Simulation Tools for games design
Learning & Adaptation
Intelligent/Knowledgeable Agents
Collaboration & Multi-agent Systems
Opponent Modelling
Rendering Techniques
Voice Interaction
Artistic input to game and character design
Storytelling and Natural Language Processing
Security Issues in Online Gaming
Applications:
Wargaming Aerospace Simulations, Board Games etc....
Games for training.
Games Console Design
Games Applications in education, Government, health, Corporate, First Responders and Science
A special track on: Modelling intentionality in robotic simulation
Organized by Erol Gelenbe, Imperial College, London, UK